Game Concepts
Alongside week 4's post we were also asked to come up with some game ideas to make in small groups, following the theme change.
Game description: You play as a rescue helicopter and instead of anything useful like competent staff, you are armed with a claw machine. As you rescue more people, your helicopter must change, growing bigger and stronger, with a more powerful claw. If you crash into a tree, a mountain, or a flock of birds, it’s game over.
Target audience: People who don’t play games often, kids
Why would it be successful: Endless, challenge increases with time (larger helicopter, harder to avoid structures), easy controls.
Goal for prototype: A helicopter that moves, a landscape to fly over.
Game description: You need to go to the kitchen in the middle of the night, but it’s dark and your torch is low and your cat is trying to trip you over. The path back to your room changes while you’re gone, and after enough levels the environment starts to scare you too (through cheap jump scares).
Target audience: Cat lovers, night owls.
Why would it be successful: Dark atmosphere, the inherent appeal of cats.
Goal for prototype: Player character, basic blocking of room to traverse, cat with simple AI to avoid.
Game description: You are a bird. You must fly around the harbour, stealing chips and pooping on people, but if you aren’t careful you’ll get caught by the crowd of angry victims.
Target audience: Kids, younger audiences.
Why would it be successful: Kids love poop jokes, flight sims are popular.
Goal for prototype: Bird that can fly, basic chip theft scoring.
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