Week 3


This week was all about animation in Unity, terrains, and meshes!

Using animations made in Blender and a few scripts, the player character is able to move and play animations in response to player input. 

The door (vertical slab) will respond to the player entering the space in front of it, and let them through (vanish). This makes use of triggers and Unity events! 

This week also introduced terrains and ProBuilder, both demonstrated here:

ProBuilder made the simple bridge, and Unity's terrain tools created the surrounding mountains. This mountain range centres on the tower from week 1. 



There is also a wonky patch of stairs at the bottom of the tower, as stairs in ProBuilder are very fun to manipulate. 


References:

Dead Trees With Snow by dook [CC-BY] via Poly Pizza

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