Week 2
Week 2 introduced exporting to Unity, textures, and 3D animation.
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This week's tutorial asked that we learn how to export our own models from Blender, and download models from online. With these, we could then make a simple scene in Unity.
My scene was a corporate office space but with more plants and odd décor. (Maxwell makes a cameo!)
For the self-study, we had to create a very primitive human model and use them to animate a walk-cycle and a simple emote, like waving.
I started with waving, since it's easier and helped me learn how the dope sheet works.
A little goofy but ultimately taught me a lot!
The walking animation is stilted, but definitely cemented what I had learned from the wave animation.
That's this week!
References (in order of appearance):
Android bot by Armory_3D via Poly Pizza
Dingus the cat by alwayshasbean [CC-BY] via Poly Pizza
Office Chair by Quaternius via Poly Pizza
Desk by Quaternius via Poly Pizza
Computer 90s by Charlie [CC-BY] via Poly Pizza
Houseplant by Quaternius via Poly Pizza
Window Small by Quaternius via Poly Pizza
Houseplant by Quaternius via Poly Pizza
Flower Pot by Zsky [CC-BY] via Poly Pizza
Flower Pot by Zsky [CC-BY] via Poly Pizza
Potted Plant by CreativeTrio via Poly Pizza
Wall Corkboard by CreativeTrio via Poly Pizza
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