Week 2


Week 2 introduced exporting to Unity, textures, and 3D animation. 

This week's tutorial asked that we learn how to export our own models from Blender, and download models from online. With these, we could then make a simple scene in Unity. 


My scene was a corporate office space but with more plants and odd décor. (Maxwell makes a cameo!)

For the self-study, we had to create a very primitive human model and use them to animate a walk-cycle and a simple emote, like waving.

I started with waving, since it's easier and helped me learn how the dope sheet works. 


A little goofy but ultimately taught me a lot!

The walking animation is stilted, but definitely cemented what I had learned from the wave animation. 


That's this week! 


References (in order of appearance):

Android bot by Armory_3D via Poly Pizza
Dingus the cat by alwayshasbean [CC-BY] via Poly Pizza
Office Chair by Quaternius via Poly Pizza
Desk by Quaternius via Poly Pizza
Computer 90s by Charlie [CC-BY] via Poly Pizza
Houseplant by Quaternius via Poly Pizza
Window Small by Quaternius via Poly Pizza
Houseplant by Quaternius via Poly Pizza
Flower Pot by Zsky [CC-BY] via Poly Pizza
Flower Pot by Zsky [CC-BY] via Poly Pizza
Potted Plant by CreativeTrio via Poly Pizza
Wall Corkboard by CreativeTrio via Poly Pizza

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